Wednesday, December 18, 2019

informative speech Video games Essay - 912 Words

Nicholas Frimel COM121 10/11/2014 Glick Topic: Video games in America Specific Purpose: To inform my COM121 class on how video games are part of peoples lives. Central Idea: Focusing on how games are incorperated in peoples lives by viewing the time spent playing, relationships through video games, how video games are for all people, and the social aspect that is incorperated in the video games. Introduction Attention-getter: 59% of americans play video games, there are two gamers in each household in the U.S. People of all†¦show more content†¦1. The average U.S gamers age 13 or older spend 6.3 hours a week playing video games 2. The average Americans ages 15 and older spends 1.23 hours eating and drinking per day. 3. The average Americans ages 15 and older spend caring for children and others is .72 hours per day. 4. The average Americans ages 15 and older spend .48 hours of Educational activties per day. (Link: Now that you see how people incorperate there games into their day, lets look at relationships through video games) II. Video games also incorperate relationships for people. A. One relationship is an intimate relationship. 1. There have been cases of people finding their husband or wife through video games. B. Another relationship is friendship. 1. People play online and connect with other people, then add them as a friend, thus being able to play with and socialize with them. C. Also it incorperates family relationships. 1. One way is by playing and interacting with distant family members. 2.Another way is spending time playing video games with your child, spouse, or brother/sister. D. Last relationship is a in-game relationship. 1. When you play certaint video games you build a relationship with the A.I and (Link: Now that you see how video games relate to relationships, lets checkout who plays video games.) III. Now,Show MoreRelatedInformative Speech : Video Games And Violence1316 Words   |  6 PagesTopic: Video Games and Violence General Purpose: To Persuade Specific Purpose: My audiences will stop playing video games long enough not to cause people to exhibit aggressive behavior. Proposition: We should not play video games for long periods of time in order to avoid addiction and aggression Introduction: I. Attention Getter: * To start off how many of you guys play video games? (Video) Imagine you’re the person playing this video game. How do youRead MoreInformative Speech Evolution of Video Games Essay945 Words   |  4 Pagesworld of video games. Ever since then technology has grown incredibly now making a fun hobby out of it that people can really enjoy. I myself have made it a hobby and try to keep up with all the latest devolvement’s in the gaming world. 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